﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class DelayPush : MonoBehaviour
{
    // Start is called before the first frame update
    private void OnEnable()
    {
        Invoke("Push", 1);

    }

    public void Push()
    {
        PoolManager.GetInstance().PushObj(this.gameObject.name,this.gameObject);
    }

    
}
